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June 23, 2020

Camera Target Eye set to "right" doesn't work with new XR Management system in Unity

The title says it all. I'd be curious to know if anyone can render to the right eye when the Camera Target Eye setting is set to "right" using the XR management system/plugins and multipass. I need this functionality. It works fine in legacy but legacy is being deprecated.
Using an Oculus Rift. The latest version of Unity and XR Management/Plugins


Thanks


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