Camera Y rotation adds rotation force to player?
Hi all, I'm trying to implement something that seems fairly straightforward, but I can't seem to make it work...here it goes...
Currently, "Tracker Rotates Y" makes it so that the camera Y rotation sets the player's rotation when using the OVRPlayerController prefab. In order to rotate 360 degrees, you would need to rotate 360 degrees in physical space. I want to modify this so that the camera Y rotation adds a continuous rotation force to the player. The further you look to the left or right, the more force is added to the rotation. Think of it like a rotation throttle. The more you look to the left, the faster you will rotate. The effect of this would be that you could rotate your player in circles without having to literally rotate your head 360 degrees, you could simply look left and you will continuously rotate to the left until you look to the right, at which point you will start to rotate to the right.
Currently, "Tracker Rotates Y" makes it so that the camera Y rotation sets the player's rotation when using the OVRPlayerController prefab. In order to rotate 360 degrees, you would need to rotate 360 degrees in physical space. I want to modify this so that the camera Y rotation adds a continuous rotation force to the player. The further you look to the left or right, the more force is added to the rotation. Think of it like a rotation throttle. The more you look to the left, the faster you will rotate. The effect of this would be that you could rotate your player in circles without having to literally rotate your head 360 degrees, you could simply look left and you will continuously rotate to the left until you look to the right, at which point you will start to rotate to the right.
