Camera zoom with Unity built-in VR
With the old Oculus integration I have been applying an adjustment to the OVRCameraRig camera field of views to handle a zoom function. Simulating something like the player using binoculars.
I've upgraded to Unity 5.2.1 but if I switch to using the built-in integration with the OVR utilities, there doesn't seem to be a way to adjust the camera FoV as it is readonly and bound to the optics of the headset.
How can I implement camera zoom with the new integration?
Thanks
Jules
I've upgraded to Unity 5.2.1 but if I switch to using the built-in integration with the OVR utilities, there doesn't seem to be a way to adjust the camera FoV as it is readonly and bound to the optics of the headset.
How can I implement camera zoom with the new integration?
Thanks
Jules
