Can anyone test/play direct to rift?
I decided to start learning the ropes in Unity a while back. I installed the demo of Unity Pro and followed a few tutorials, adapting them for use with the Rift but found developing with it a poor experience. I randomly get black screens etc when using the play button and sometimes have to restart unity. I was unable to get the project to 'play' directly to Rift without first building an .exe.
I decided to leave it a for a while while these types of issues were ironed out.
My question is, can anyone use the 'play' directly to rift reliably? If not, what sort of sequence/work-flow do you find is best/most productive.
Do you test without the rift for the most part? if so what camera/control/view workarounds do you implement in your scene?
Any hints appreciated
Lee.
PS In case anyone asks, I've a Win7 desktop with a 970 GTX which I will use for playing/testing VR but also use a late 2013 MacBook Pro sometime for dev. In case OS makes any difference.
I decided to leave it a for a while while these types of issues were ironed out.
My question is, can anyone use the 'play' directly to rift reliably? If not, what sort of sequence/work-flow do you find is best/most productive.
Do you test without the rift for the most part? if so what camera/control/view workarounds do you implement in your scene?
Any hints appreciated
Lee.
PS In case anyone asks, I've a Win7 desktop with a 970 GTX which I will use for playing/testing VR but also use a late 2013 MacBook Pro sometime for dev. In case OS makes any difference.
