Can I use my own position tracking with Unity?
Hi
I'm considering to use Unity for a new project. It will include the Oculus Rift.
But I need to be able to use my own position tracking hardware.
Can I do that? When my own hardware gives me the exact position of the Oculus, can I give this information
to the system so that the Oculus software will use this for the rendering?
I'm considering to use Unity for a new project. It will include the Oculus Rift.
But I need to be able to use my own position tracking hardware.
Can I do that? When my own hardware gives me the exact position of the Oculus, can I give this information
to the system so that the Oculus software will use this for the rendering?
