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October 17, 2014

Can't export Direct to Rift

Hello everyone. I have been creating a scene in Unity that was exported from a C4D file. I have been testing it using the Direct to Rift build that comes straight out of Unity so far. Yesterday, I noticed my builds only export as the extended desktop versions without the Direct to Rift EXE. I am fairly new to this and am curious if there was a player setting I messed up or an option I have to re-enable to continue building Direct to Rift files. Any help would be greatly appreciated, thanks!
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    Inspiring
    October 17, 2014
    It should work as long as you're building from Windows. Is there an error in the console output?

    Make sure "Optimize Builds for Rift" is enabled in Edit > Preferences > Oculus VR.

    If that doesn't fix it, try copying OculusUnityPatcher_* from Assets/OVR/Editor to MyApp_DirectToRift.exe.
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