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Participant
May 31, 2023

Can't use Unity InputField or TMP_InputField in Link w/ Interaction SDK

I have a project set up using the new interaction system following the guide. Here is my setup:

To enable the keyboard overlay I checked the system keyboard box in OVR Manager settings

I have a FlatUnityCanvas prefab in my scene, and I added a PointableCanvasModule into the scene.

I added both a legacy InputField and a TMP_InputField to the canvas prefab.

Everything works when I build the APK to the quest 2 device. [well, the keyboard doesn't close.. but that's another story]

However, in link mode, I can't type anything into Input fields. Previously, using OVRInputModule, I was able to type on my computer's keyboard in Link, but this doesn't seem to be working with the Interaction SKD set up.

I can select the input fields (i tested by having a debug log when selected), but I just can't enter text.

Am I missing something? or is this a bug? I tried adding an event system to the scene, standalone module, etc. Nothing seems to be working.

 

 

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    Participant
    June 2, 2023

    Same here. Any solution available?