Can we use Screenspace Overlay? I can see UGUI in DX11
Hi guys,
I'm a little confused, and just can't seem to find any posts talking much about UI in any of the forums (Except the post titled "New Unity UI + OVR Look-Based Input HOWTO"). One of the things that seemed clear from the gate was that you couldn't do traditional UI in oculus because of the two cameras, etc etc. But when I compile the game with DX11 (or launch with -force-d3d11), and ran a few tests with unity's new UI (4.6) and a "Screen Overlay" canvas, I actually see the canvas, it's just upside down and backwards. I can see my mouse cursor, I can select buttons. Everything works as expected, without having to do any tricks... EXCEPT that it's upside down and backwards. Am I the only one seeing this? Does this mean that using the screen overlay canvas is a possibility?
I'm a little confused, and just can't seem to find any posts talking much about UI in any of the forums (Except the post titled "New Unity UI + OVR Look-Based Input HOWTO"). One of the things that seemed clear from the gate was that you couldn't do traditional UI in oculus because of the two cameras, etc etc. But when I compile the game with DX11 (or launch with -force-d3d11), and ran a few tests with unity's new UI (4.6) and a "Screen Overlay" canvas, I actually see the canvas, it's just upside down and backwards. I can see my mouse cursor, I can select buttons. Everything works as expected, without having to do any tricks... EXCEPT that it's upside down and backwards. Am I the only one seeing this? Does this mean that using the screen overlay canvas is a possibility?
