Cannonical way to determine if Rift is present?
I am trying to make one project that I can build for Windows with the Rift, Windows without the Rift, Android, and the web player. I have separate player controllers for Android, Rift, and non-Rift, and a Start() function that turns off the controllers that are not needed for a particular platform.
I am having great difficulty determining whether or not the Rift is attached. I have checked OVRDevice.IsInitialized() and OVRDevice.IsHMDPresent(), and both seem to be true if I have the OVRPlayerController, regardless of whether the device is actually present.
What should I be checking?
Thanks,
Lynn Grant
Cross Design Group LTD
I am having great difficulty determining whether or not the Rift is attached. I have checked OVRDevice.IsInitialized() and OVRDevice.IsHMDPresent(), and both seem to be true if I have the OVRPlayerController, regardless of whether the device is actually present.
What should I be checking?
Thanks,
Lynn Grant
Cross Design Group LTD
