Cannot get Hands to render no matter what in Quest
I tried setting up a project from scratch thrice to see if i am missing some config. I followed the exact steps mentioned in the documentation and added OVRHandPrefab to the scene but they don't happen to render at all. However the button continue to work and i am able to move across the scene using the joysticks on my Quest controllers. I tried this in Unity 2020.1 and 2019.3. Oculus integration version i am using is 19.1.
I made a basic scene with a plane and a cube to check hands rendering. I am using Quest with oculus link to run the app on my quest (also tried building the apk and running in standalone quest).
Can anyone help me undestand how can i proceed to debug this further?
I made a basic scene with a plane and a cube to check hands rendering. I am using Quest with oculus link to run the app on my quest (also tried building the apk and running in standalone quest).
Can anyone help me undestand how can i proceed to debug this further?
