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New Participant
June 13, 2018
I know you can have the player cameras on both go and the pc server and use a render texture to display the panel on the pc. However this causes to performance to drop drastically due to having to run extra render passes. That's why I am trying to use the oculus go to stream the screen players see as RTSP stream and use the PC to read it.

I have no luck so far to find a rtsp streaming host method for android screen nor using rtsp stream on server side in Unity.
New Participant
July 17, 2019
It's difficult to find any rtsp streaming example in Unity. However, I found TCP socket streaming solution from Unity forum. It's not a perfect solution but it's good for preview / monitoring and easy to develop. 

As @@suddenlytl mentioned, the performance will drop a bit if capturing screen using render texture. the only way I tried is reducing resolution & compression quality.