Capture oculus HMD camera to texture target & display
I was wondering what the best way is to both capture a texture target of the main camera but still display it to the HMD?
The reason for this is I am trying to develop a game that shows a different view to spectators than the person wearing the HMD. The spectators will see an overhead view from a second camera but I would also like to include a small view from the HMD perspective.
The reason for this is I am trying to develop a game that shows a different view to spectators than the person wearing the HMD. The spectators will see an overhead view from a second camera but I would also like to include a small view from the HMD perspective.
