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bzor
Up and Coming
June 24, 2015

Change each eye's culling mask in Unity 5.1

With the old OVR integration I was able to just change the culling masks for each eye's camera so that I can have certain objects only visible to one eye.. Is there a way to do this with the 5.1 integration?
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    3 replies

    Participant
    June 24, 2015
    No. This behavior is intentionally and explicitly prevented by the current implementation. It's part of the significant performance improvements possible with the built in VR support. At some point in the future they may allow support for this kind of thing, but for now you'll have to keep using the legacy OVR plugin and keep the new "VR Support" disabled.
    bzor
    bzorAuthor
    Up and Coming
    June 24, 2015
    OK I'll revert to the old OVR integration. I'm doing stereo panos btw, with a textured sphere for each eye..
    Up and Coming
    March 10, 2016
    You might want to check this thread, the technique therein works fine (at least in Unity 5.3):

    viewtopic.php?f=37&t=1667