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New Participant
February 29, 2024
Solved

Change Scene

Hi. Can somebody help me? I want to change my scene from scene 1 to scene 2. I'm using Meta Quest 2 and I'm using Meta SDK Ray Interaction. Can somebody show me a step by step process on how to do it. Thank you

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BigFlex
BigFlexAnswer
Meta Employee
March 1, 2024

Thanks TiyoPAENGski for the extra info! I work on the Interaction SDK team, so tag me if you have any Interaction SDK questions in the future. You can check out the ExamplesMenu GameObject (the scene selection menu in the RayExamples scene or any other scene) to see how we load scenes when you press a button. I'll also briefly explain the process here.

1. Create a GameObject and add the Scene Loader component to it (you can find the Scene Loader component by searching under Project for Scene Loader; its file path as of the current version, v62, is Packages/com.meta.xr.sdk.interaction.ovr.samples/Runtime/Scripts/SceneLoader.cs.

Image 1. The ExamplesMenu GameObject that's included in all Interaction SDK sample scenes. It uses the Scene Loader component.

2. In the GameObject of the button or whatever you're interacting with, add a Pointable Unity Event Wrapper component.

3. Set its Pointable to your interactable (in the example image below, it's a poke interactable, but you'd be using a ray interactable).

3. In the When Release event, call the Scene Loader GameObject and pass it the name of the scene you want to load.

Image 2. Listening to the interactable and triggering a scene change whenever the interactable is released.

I hope that helps, please let me know if you have additional questions about the SDK!

 

5 replies

BigFlex
Meta Employee
February 29, 2024

Hi TiyoPAENGski, could you provide some more details about what exactly you're trying to do with the ray interaction? 

New Participant
March 1, 2024

Hi. I'm using the ray interaction to interact with a button. My goal is that after I click the button it will change to another scene. From main menu to the actual game. 

BigFlex
BigFlexAnswer
Meta Employee
March 1, 2024

Thanks TiyoPAENGski for the extra info! I work on the Interaction SDK team, so tag me if you have any Interaction SDK questions in the future. You can check out the ExamplesMenu GameObject (the scene selection menu in the RayExamples scene or any other scene) to see how we load scenes when you press a button. I'll also briefly explain the process here.

1. Create a GameObject and add the Scene Loader component to it (you can find the Scene Loader component by searching under Project for Scene Loader; its file path as of the current version, v62, is Packages/com.meta.xr.sdk.interaction.ovr.samples/Runtime/Scripts/SceneLoader.cs.

Image 1. The ExamplesMenu GameObject that's included in all Interaction SDK sample scenes. It uses the Scene Loader component.

2. In the GameObject of the button or whatever you're interacting with, add a Pointable Unity Event Wrapper component.

3. Set its Pointable to your interactable (in the example image below, it's a poke interactable, but you'd be using a ray interactable).

3. In the When Release event, call the Scene Loader GameObject and pass it the name of the scene you want to load.

Image 2. Listening to the interactable and triggering a scene change whenever the interactable is released.

I hope that helps, please let me know if you have additional questions about the SDK!

 

New Participant
March 3, 2024

Wow. It finally works. Thank you so much!

But I have another problem. I have a button named About. My goal is that after I click it, it shows the information about the game I'm creating without leaving the scene. Maybe you have an answer to this problem. 

Thank you again!