Changing camera projection matrices
Hi there! I was wondering if its possible to change the projection matrices for the left and right cameras? It looks like there used to be a Camera.SetStereoProjectionMatrices() method but it is now deprecated. I will be needing to change the projection matrices slightly on a frame by frame basis.
I'm using the newest Oculus SDK and Unity Plugin (1.31 and 1.30.0, respectively) for reference.
I'm using the newest Oculus SDK and Unity Plugin (1.31 and 1.30.0, respectively) for reference.
