Changing Ipd and Neck settings Unity5/ovr06
Hello,
I am quite new in using oculus. I am trying to integrate it in a demo i am working on in unity 5 and i want to change some setting - basically the ipd, and the neck distance.
I checked the previous versions, for example on the ovr_0.4.2lib , all this setting were easily accessed inside the inspector on the ovr camera controller script, but i cant get this version to work correctly with unity 5.
Why aren't they as easy to find and set in the scripts in the current version? On versions 0.5 and 0.6 that work correctly with unity 5, i managed to make some small changes through the profile on the oculus configuration tool. Other than that,
i found out that these setting have default values inside the OvrCapi script, but when un-checking from the player prefab to use profile data and changing these values inside the script nothing really changes...
Could anyone suggest a solution?
I am quite new in using oculus. I am trying to integrate it in a demo i am working on in unity 5 and i want to change some setting - basically the ipd, and the neck distance.
I checked the previous versions, for example on the ovr_0.4.2lib , all this setting were easily accessed inside the inspector on the ovr camera controller script, but i cant get this version to work correctly with unity 5.
Why aren't they as easy to find and set in the scripts in the current version? On versions 0.5 and 0.6 that work correctly with unity 5, i managed to make some small changes through the profile on the oculus configuration tool. Other than that,
i found out that these setting have default values inside the OvrCapi script, but when un-checking from the player prefab to use profile data and changing these values inside the script nothing really changes...
Could anyone suggest a solution?
