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June 22, 2015

Changing Ipd and Neck settings Unity5/ovr06

Hello,

I am quite new in using oculus. I am trying to integrate it in a demo i am working on in unity 5 and i want to change some setting - basically the ipd, and the neck distance.
I checked the previous versions, for example on the ovr_0.4.2lib , all this setting were easily accessed inside the inspector on the ovr camera controller script, but i cant get this version to work correctly with unity 5.
Why aren't they as easy to find and set in the scripts in the current version? On versions 0.5 and 0.6 that work correctly with unity 5, i managed to make some small changes through the profile on the oculus configuration tool. Other than that,
i found out that these setting have default values inside the OvrCapi script, but when un-checking from the player prefab to use profile data and changing these values inside the script nothing really changes...
Could anyone suggest a solution?
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    6 replies

    Inspiring
    June 22, 2015
    Those settings come from the profile. You can create the profile inside the Config Util. While you can input custom values, I would advice against it, as you will likely just jack something up. Just run the calibration and use those values.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    andonegrAuthor
    New Participant
    June 23, 2015
    I did, but even so, i can't input the values i need, there are limitations, for example ipd can't go below 55mm or neck can't go more than 500mm, which i definetely need as i am trying to create a "third person" view with the camera below my avatar and the rotation axis on its head, thus a bigger distance setting.
    I know it's not advisable but i want to be able to experiment!
    Inspiring
    June 23, 2015
    Can you better explain what you are trying to accomplish? Maybe there is a work-around I can find.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    andonegrAuthor
    New Participant
    June 25, 2015
    I meant behind, not below. I am experimenting with a "third person" setup, so i need the camera behind my avatar, but i want the rotation axis of the camera to be the head of this avatar, so when i turn my head wearing the oculus the camera doesnt turn on the y axis of itself but preferably on the y axis of the avatar.
    Inspiring
    June 25, 2015
    That sounds like it would make people sick, real fast.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    andonegrAuthor
    New Participant
    June 27, 2015
    I started this thread to get some help and ideas on the solution asked, i am not asking for any opinion though!