Skip to main content
Up and Coming
September 12, 2015

Changing IPD for scaling the OVRCamera

Scaling the OVRPlayerController and OVRCameraRig don't seem to actually scale your view of the world.

As an example, I'm trying to scale the player down to the size of about a tennis ball but it just makes your head seem like it's on the floor instead of actually giving you the feeling of being shrunk.

Would changing the IPD a tiny bit after being shrunk help with the size perception?

If so, where do you change the IPD? I've tried changing the ipd in OVRProfile and OVRPlugin but that didn't work.

Using Unity 5.2.0f3 and 0.1.0-beta utilities.
    This topic has been closed for replies.

    13 replies

    Up and Coming
    October 13, 2015
    "vrdaveb" wrote:
    It sounds like the OP is not trying to scale the IPD, just move the player's head near the ground. To do that, reduce the player height or just set the position on the OVRCameraRig so it's closer to the ground. If you want to scale the IPD, @wheatgrinder's method is still the right way.


    The OP is a bit unclear. I could read it the way you did, but also read it to mean he WANTS to scale the player.

    "As an example, I'm trying to scale the player down to the size of about a tennis ball but it just makes your head seem like it's on the floor instead of actually giving you the feeling of being shrunk." Reads to me to mean that the scaling technique he is using now just makes it seem like your head is on the floor and what he wants is to feel like you've been shrunk.
    ezRocketAuthor
    Up and Coming
    October 13, 2015
    "wheatgrinder" wrote:
    Hey I thought the Best Known Method was to parent the player into an empty game object and scale the empty game object.. has this changed? Its been working for me..

    Thanks


    That breaks my collision. Makes the camera just roll around. THAT is not a nice experience, let me tell you :D

    "wheatgrinder" wrote:
    Reads to me to mean that the scaling technique he is using now just makes it seem like your head is on the floor and what he wants is to feel like you've been shrunk.



    Sorry if I explained it a bit unclear. It's as you say.
    Instead of feeling smaller, it's like you're lying on the ground.

    Though I've been trying so many different things that I may have become blind to any actual changes. :lol:
    Inspiring
    October 14, 2015
    I just confirmed that scaling either the Camera, the OVRCameraRig, or the OVRPlayerController works as intended. If you make the scale 10x larger, the world appears 10x smaller and vice-versa. If it isn't working for you, please make sure your world is at the right scale.