Changing stereo separation
Is there still a way to change eye/stereo separation in unity?
I was able to create second camera to render different things to each eye, but by default it gets same position as the main cam. Chnaging positions in updateanchors functions doesn't quite work. I'm guessing updateanchors(this) is where it happens, although im not sure if that function is accessible.
If there is just a setting somewhere which I could change during runtime for different eye separation, that would be great.
I was able to create second camera to render different things to each eye, but by default it gets same position as the main cam. Chnaging positions in updateanchors functions doesn't quite work. I'm guessing updateanchors(this) is where it happens, although im not sure if that function is accessible.
If there is just a setting somewhere which I could change during runtime for different eye separation, that would be great.
