Combining 360 video with interactive components
Hi,
Im a fairly new developer for the Gear VR using Unity.
I want to make project with the following features:
A room where the "walls" (or at least certain properties near the walls) are made with 360 video.
In the centre of the room there should be some unity assets that I have modeled using modeling software like blender/maya.
For example:
image a beach filmed in 360/VR video, that includes some modeled/animated bird assets.
Im not sure how to do this. To be clear, everything should feel like it has depth, not just some "screens" inside a modeled invironment.
Anyone has any tips how to do this? Is it even possible to combine these 2 things in a way that they look part of the same 3d/vr space? examples of apps that use this?
Im a fairly new developer for the Gear VR using Unity.
I want to make project with the following features:
A room where the "walls" (or at least certain properties near the walls) are made with 360 video.
In the centre of the room there should be some unity assets that I have modeled using modeling software like blender/maya.
For example:
image a beach filmed in 360/VR video, that includes some modeled/animated bird assets.
Im not sure how to do this. To be clear, everything should feel like it has depth, not just some "screens" inside a modeled invironment.
Anyone has any tips how to do this? Is it even possible to combine these 2 things in a way that they look part of the same 3d/vr space? examples of apps that use this?
