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Inspiring
October 16, 2023

[Compatibility] Build Target (Unknown) is not supported (SOLVED)

If you get "[Compatibility] Build Target (Unknown) is not supported" in the Project Validation tool, just change the XR Management to OpenXR for a moment, do a build, then go back to Oculus and that seems to straighten things out.  Hopefully this saves another time on this issue.

 

 

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    2 replies

    New Participant
    November 24, 2023

    Yes, I am receiving this error too. I tried to fix but it doesn't work for me. I waited for a hour but the fix process could not complete. How did you solve it?

     
    nalex66
    Honored Contributor
    November 27, 2023

    I've had this issue pop up since installing the Meta XR Platform plugin. I also get a couple recommendations in the Project Settings/Oculus section that keep coming back even though the settings in question are already properly set (Intermediate Texture to 'Auto; in Render Settings, and Apply Screen Instancing). The warnings don't cause any issues and don't prevent running builds, but it's a bit annoying.

    They go away if I remove the plugin and use Unity's OpenXR plugin, but the above fix hasn't worked for me.

    DK2, CV1, Go, Quest, Quest 2, Quest 3. Try my game: Cyclops Island Demo