Skip to main content
New Participant
July 16, 2020

Compiling Oculus integration to WebGL

Hi, 
we're currenly working on a VR product and we want to build this also to WebGL and Windows (both Vr not included). In our assets we have the latest Oculus integration but on WebGL we get the error: 
How can we make a build to WebGL without deleting the full oculus integration? Ex. Build WebGL -> Exclude Assets/Oculus/*
This topic has been closed for replies.

1 reply

New Participant
May 1, 2023

Same problem here!

I am following the steps described in this forum. Not sure if it works yet, but at least it is something in the right direction:

https://forum.unity.com/threads/issue-with-webgl-builds-within-vr-oculus-project.812016/