Control object by headtracking
Hey Guys,
still quite new to all this Unity-stuff.
I was wondering if it's possible somehow to control rotations of an object by headtracking without using the CharacterControler.
Are there any functions I could adress to read out the actual rotation of the Rift? Looked through the scripts and the forums a little, but wasn't succesful in finding so yet..
Also, is there a way to disable tracking of the different axises in the OVRCameraController?
Put simple, I'd like to have a fix Rift-Camera looking at an object which is rotated by moving the head..
Thanks in advance!
still quite new to all this Unity-stuff.
I was wondering if it's possible somehow to control rotations of an object by headtracking without using the CharacterControler.
Are there any functions I could adress to read out the actual rotation of the Rift? Looked through the scripts and the forums a little, but wasn't succesful in finding so yet..
Also, is there a way to disable tracking of the different axises in the OVRCameraController?
Put simple, I'd like to have a fix Rift-Camera looking at an object which is rotated by moving the head..
Thanks in advance!
