Controller Tracking not working when OVRCameraRig is moved
Hi folks,
so I am working on an application for the Quest 2. We use the standard OVR prefabs as a base and have elaborated on their functionality. Until now everything is working fine but today I wanted to the functionality to move the user around by lerping the users position towards another object - basically making the user follow the object.
Here the issue arose - when I move the user around, the hands will not update their position anymore. I don't really understand why but I guess the OVRManager/CameraRig stopps updating the hand positions as soon as the user moves around.
So is there a way to fix this issue or can someone tell me what is causing this so I can maybe come up with a solution or workaround?
Help will be greatly appreciated 🙂
