Converting a 5cm head movement into an arbitrarily large/small movement in-game
Hi,
I'm really new to developing games for the Oculus Rift using Unity so I don't really know what is and isn't possible, but I was just wondering if it would be possible to multiply the motion of a user's head in order to convert a 5cm movement to the left into an arbitrarily long/short movement in the same direction? The reason I'm asking is that I'm attempting to make a god game for a university project that will allow players to lean into the game world in order to observe the lives of their worshippers close-up and the current scale of the game means that the 1:1 replication of motion doesn't do much.
I honestly have no idea if this is something that can be easily changed using the standard Unity VR setting or if I'll have to write my own scripts to handle everything. Any help with this issue would be appreciated, thanks!
I'm really new to developing games for the Oculus Rift using Unity so I don't really know what is and isn't possible, but I was just wondering if it would be possible to multiply the motion of a user's head in order to convert a 5cm movement to the left into an arbitrarily long/short movement in the same direction? The reason I'm asking is that I'm attempting to make a god game for a university project that will allow players to lean into the game world in order to observe the lives of their worshippers close-up and the current scale of the game means that the 1:1 replication of motion doesn't do much.
I honestly have no idea if this is something that can be easily changed using the standard Unity VR setting or if I'll have to write my own scripts to handle everything. Any help with this issue would be appreciated, thanks!
