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Participant
February 6, 2017

Crash Unity Sample

Hi,

I downloaded Oculus Platform SDK v.1.11.0 and I tested the demo called "VrVoiceChat" : invite user, hangup, invite user, hangup ...
After 5 or 6 tries, the application crash !

I have a lot of logs in the console :


I didn't change the project, just build it.
I work with Unity 5.4.3f1.

This bug is known ?
There is something to add when I hangup a conversation to avoid bugs ?

Thanks !
    This topic has been closed for replies.

    3 replies

    ArtDevVOAuthor
    Participant
    February 7, 2017
    I have not tested yet.
    I'm going to try !
    ArtDevVOAuthor
    Participant
    February 7, 2017
    With Unity 5.5, the application don't crash.
    But I still have the log.
    It seems that at each hangup, there are more logs.
    ArtDevVOAuthor
    Participant
    February 8, 2017
    It's always the same !
    When I hangup, the script VoipAudioSourceHiLevel is deleted but FilterReadDelegate is still there ...
    At next call, there is an another FilterReadDelegate on the gameObject.

    Line 32 : int available = parent.pcmSource.PeekSizeElements();
    The variable "parent" is null if its VoipAudioSourceHiLevel is not exist.