Cube Vs Sphere for Pano projection
I have always used a sphere with inverted normals to project my equirectangular panos and show them in a VR scene with the camera in the center of the sphere.
Another option is to use a cube with a Skybox/cubemap material to project the same pano (converted from equirectangular to cube facing).
Visually I see the same quality, but in terms of performance, with the cube I only have 12 tris, instead of the large number of triangles that I get with a sphere.
My question is… ¿should I always use cubes and forget to use spheres to show panos?
Thanks for your comments
