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New Participant
August 28, 2015

Cubes Scene and MultiCamera Scene

Hi

May I ask what is the different with Cubes Scene and MultiCamera Scene?

In MultiCamera Scene, position tracking is prefect. But in Cubes Scene, position tracking is only working on the Y axis Yaw and Z axis roll Not X axis pitch.

Thanks.
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    3 replies

    Inspiring
    August 28, 2015
    Cubes uses one camera to render everything. MultiCamera uses one camera to render the first 1-2 layers of cubes and a different camera to render the rest. I'm not able to reproduce the issues you mentioned with the Cubes scene. Does it still happen in a fresh project?
    zhouzhunAuthor
    New Participant
    August 28, 2015
    "vrdaveb" wrote:
    Cubes uses one camera to render everything. MultiCamera uses one camera to render the first 1-2 layers of cubes and a different camera to render the rest. I'm not able to reproduce the issues you mentioned with the Cubes scene. Does it still happen in a fresh project?


    thanks for your reply.

    It still happen in a fresh project, when I used the OVRCameraRig prefab.
    zhouzhunAuthor
    New Participant
    August 28, 2015
    "vrdaveb" wrote:
    Cubes uses one camera to render everything. MultiCamera uses one camera to render the first 1-2 layers of cubes and a different camera to render the rest. I'm not able to reproduce the issues you mentioned with the Cubes scene. Does it still happen in a fresh project?


    when My head look up/down or left/right, position tracking is perfect. But when My head rotation, position tracking looks wierd.

    In MultiCamera Scene, If I disabled one of OVRCameraRig, the problem is same.