Custom camera rects?
I'm working on a project right now (Black Hat Oculus). It's a two-player game where we render one thing (an overhead map) to the monitor, and a different thing (a 3D world) to the Rift player. I've been doing this as a long window that spans both screens, with one camera rendering on the left and the Rift cameras rendering on the right, and that's worked fine...on the DK1.
I'm trying to upgrade my project for the DK2 (SDK .0.4.2). It appears that cameras render to render textures, which are then rendered to the screen via the plugin, so that process is (as far as I know) black boxed to me.
So is there any way I can specify the screen rect that the plugin renders to? Or are there any workarounds I could do?
I'm trying to upgrade my project for the DK2 (SDK .0.4.2). It appears that cameras render to render textures, which are then rendered to the screen via the plugin, so that process is (as far as I know) black boxed to me.
So is there any way I can specify the screen rect that the plugin renders to? Or are there any workarounds I could do?
