Custom Oculus Avatar Mesh on Unity
I am using the following documentation to load a personalized avatar into my unity project: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-sdk-unity/
We have followed steps 1-4 on this documentation, including creating an oculus app id and pasting it in both the OculusAvatars and OculusPlatform.
I am running into two issues:
1. The "PlatformManager.cs" already exists in the project (it is included in the OvrAvatar folder)
2. When I use a unique name like "PlatformManager1.cs" and continue the remaining steps, my personalized avatar does not load, the standard blue avatar remains.
The only console error I get is "Unrecognized message type: 78859427"
Am I doing something wrong? Is there an updated guide for including the personalized avatar in Unity? Please help!
We have followed steps 1-4 on this documentation, including creating an oculus app id and pasting it in both the OculusAvatars and OculusPlatform.
I am running into two issues:
1. The "PlatformManager.cs" already exists in the project (it is included in the OvrAvatar folder)
2. When I use a unique name like "PlatformManager1.cs" and continue the remaining steps, my personalized avatar does not load, the standard blue avatar remains.
The only console error I get is "Unrecognized message type: 78859427"
Am I doing something wrong? Is there an updated guide for including the personalized avatar in Unity? Please help!
