D3D11 Requirement?
Hello, We are trying to add Oculus rift support in our game, Got it running in Unity, and everything is working.
But in builds, we encounter problems. When we load a scene with the Camera rig, the game crashes and we get a window saying "**Couldnt switch to the requested monitor resolution." then it lists all the resolutions. We solved this by building a d3d11 build, But the game was not initially developed with this in mind. So is there a way to get the Oculus 4.4 plugin to work on Unity 4.5 without d3d11?
Running on windows 8.1 x64
Tested on both ATI and Nvidia cards
x86 build
Oculus unity plugin 4.4 beta
Unity version 4.5.5
But in builds, we encounter problems. When we load a scene with the Camera rig, the game crashes and we get a window saying "**Couldnt switch to the requested monitor resolution." then it lists all the resolutions. We solved this by building a d3d11 build, But the game was not initially developed with this in mind. So is there a way to get the Oculus 4.4 plugin to work on Unity 4.5 without d3d11?
Running on windows 8.1 x64
Tested on both ATI and Nvidia cards
x86 build
Oculus unity plugin 4.4 beta
Unity version 4.5.5
