Dark Smear (not just black)
I have a unity game where if I have dark colors on lighter colors, dark blue on light green, I see the dark object smear into the light object when I turn my head, sort of like the shadows are dragging behind.
This doesn't seem like the black smear problem, but it is very similar..
Does this just mean im in high persistence mode or something?
Im using the default OVR stuff from the older unity 4.x integration in Unity 5 (not the latest with built in support)
Other default things are happening too.. I accidentally mashed the wrong keys and got that wired oculus red grid thing in my game.. thought I had a virus from some unity store asset.. lol.... how do I prevent that from happening.
This doesn't seem like the black smear problem, but it is very similar..
Does this just mean im in high persistence mode or something?
Im using the default OVR stuff from the older unity 4.x integration in Unity 5 (not the latest with built in support)
Other default things are happening too.. I accidentally mashed the wrong keys and got that wired oculus red grid thing in my game.. thought I had a virus from some unity store asset.. lol.... how do I prevent that from happening.
