Darker texture difference between player and headset
I have pre-rendered omnidirectional stereo images which I am mapping to 2 spheres (with front face culling) which are mapped for the left and right camera on the OVRCameraRig object using the usual culling technique with layers. I am having the odd problem where the image looks fine when I look at it from the player but when I put on my Oculus the texture is excessively darker.
I've played around with the colour spaces on the player but that wasn't it, has anyone encountered this and found a solution?
I've played around with the colour spaces on the player but that wasn't it, has anyone encountered this and found a solution?
