Deadlocks on GPU - Unity Game on Quest
Recently, we have been encountering significant problems that we are struggling to resolve.
Elven Assassin on Oculus Quest 1/2 stops rendering new frames during gameplay and after some time it throws players to Oculus Home. From our research, it seems that this is caused by deadlocks on the GPU.
Here is the error code from Adreno-GSL that we are getting: 0x400c0907
Interestingly, the problem does not occur on all devices, but when it occurs, it is always on the same ones. In the attachment, you will find a fragment of the crash log for you to see. Does anyone know what can cause such deadlocks?
