Decouple headtracking from player movement in third person?
Greetings!
I've applied VR to my third person controller in Unity but headtracking is turning my player, resulting in some pretty drastic spirals when looking behind the player.
I am struggling to figure out where the headtracking is being applied in those standard scripts. I can't even figure out which script. VirtualInput? I'd like to completely decouple headtracking and player movement.
Unity Pro, 5.1 latest SDK. New project using only standard scripts.+
I've applied VR to my third person controller in Unity but headtracking is turning my player, resulting in some pretty drastic spirals when looking behind the player.
I am struggling to figure out where the headtracking is being applied in those standard scripts. I can't even figure out which script. VirtualInput? I'd like to completely decouple headtracking and player movement.
Unity Pro, 5.1 latest SDK. New project using only standard scripts.+
