default Skyboxes are painful
So it seems just setting the Skybox in the render settings area doesn't work, it looks like its setting the same image on each of the two cameras, which makes sense with the way unity works. I guess the standard workaround would be to place the skybox on an unlit texture as a cubemap on a cube at or near the camera far clip?
Thoughts on other alternatives?
Thoughts on other alternatives?
