Deferred Lighting: Anti-Aliasing As Post Effect
If I apply Antialiasing As Post Effect to the Oculus Cameras, the game view goes black upon Play Mode.
What do I need to do to have anti-aliasing although I am using Deferred Lighting to get Point Light Shadows?
What do I need to do to have anti-aliasing although I am using Deferred Lighting to get Point Light Shadows?
