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Up and Coming
May 4, 2013

Deferred lighting bugged with "Call in Pre Render"

I've noticed that checking the "Call in Pre Render" box causes shadows to be bugged with deferred rendering, causing them to move around and the entire scene to flicker. :?
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    1 reply

    Inspiring
    May 7, 2013
    I would recommend not using the "Call in Pre Render" option. It was placed there to reduce latency, but there shouldn't be any reason you need to use it. Leaving the default behavior should be a lot more stable.
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