Deferred lights problem
Hi,
For my project I need deferred rendering in order to project shadows with point lights. Unfortunately, the Rift Unity integration seems to mess around with the projection matrix (as far as I have read in this forum).
The effect of this is that if a light is located within a small room (and the lighting looks great within the editor), the light is "offset" outside the room when the room is rendered.
Has anyone found a viable solution for this problem?
For my project I need deferred rendering in order to project shadows with point lights. Unfortunately, the Rift Unity integration seems to mess around with the projection matrix (as far as I have read in this forum).
The effect of this is that if a light is located within a small room (and the lighting looks great within the editor), the light is "offset" outside the room when the room is rendered.
Has anyone found a viable solution for this problem?
