Deployment Issues
If I place my OVRCameraRig and OculusGoController(which is placed inside RightHandAnchor) in a room filled with objects and if I play the game in Unity, everything is visible along with the controller but in Oculus Go, I'm able to see only the controller. If I make any changes on shade of material of the Controller, they are reflected but other objects aren't visible. Has anyone faced this issue or resolved it ? Btw I'm using Oculus Integration v1.32 from the Asset Store and Unity 2018.14f1.
