detect pressing Oculus Home button
Hi.
We use Unity to develop
games. We want to know how to detect pressing Oculus Home button events to
trigger a game pause.
We tried some
interfaces in SDK, but it didn't work.
Unity v5.5.0f3, Oculus Utilities v1.13.0, OVRPlugin v1.10.0, SDK v1.16.0.
UnityEngine.Debug:Log(Object)
OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:535)
Operating system is Windows 10
