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Participant
June 30, 2017

detect pressing Oculus Home button

Hi.



We use Unity to develop
games. We want to know how to detect pressing Oculus Home button events to
trigger a game pause.



We tried some
interfaces in SDK, but it didn't work.


Unity v5.5.0f3, Oculus Utilities v1.13.0, OVRPlugin v1.10.0, SDK v1.16.0.

UnityEngine.Debug:Log(Object)

OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:535)

Operating system is Windows 10

This topic has been closed for replies.

2 replies

Up and Coming
July 1, 2017
Pausing should happen automatically unless you have run in background checked in the project settings.  You can also query OVRManager.hasVrFocus
pomfishAuthor
Participant
July 3, 2017
@owenwp
Thank you for your reply. This method is very effective.  :)