Detecting Rift when using Playmaker?
Hi!
I'm trying to build an FSM in Playmaker to get my game to detect if the Rift is plugged in when I start it up, and then automatically switch from the OVRPlayerController to a standard camera/controller setup if the player does not have a Rift connected. I think "OVRDevice.IsHMDPresent()" is what I'm looking for but I'm such a newb that I don't know how to get that into Playmaker.
Thanks for any help!
I'm trying to build an FSM in Playmaker to get my game to detect if the Rift is plugged in when I start it up, and then automatically switch from the OVRPlayerController to a standard camera/controller setup if the player does not have a Rift connected. I think "OVRDevice.IsHMDPresent()" is what I'm looking for but I'm such a newb that I don't know how to get that into Playmaker.
Thanks for any help!
