Dev Build not the same as Unity Editor Performance?
I can run my project fine in the Unity Editor and it works very well, good frame rate, audio, playability, etc etc.. all good. But when I go to do a build for a stand alone Windows 7, it does not run well at all. The frame rate is ultra slow and unplayable. I made sure the project settings, player settings, Quality settings (per Oculus SDK recommendations), and graphics setting were correct before the build. What am I missing?
