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Inspiring
October 3, 2017

Development on MacOS High Sierra

I recently updated to MacOS High Sierra, and now I'm getting lots of errors trying to run a gearvr app in Unity. I'm using the latest Utilities / OVRPlatform plugins.
Couldn't open Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin,
error: dlopen(Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin,
2): Symbol not found: __dyld_get_all_image_infos
Referenced from: /Users/#####/Library/Frameworks/LibOVRRT_0.framework/Versions/5/LibOVRRT_0
Expected in: /usr/lib/libSystem.B.dylib
in /Users/#####/Library/Frameworks/LibOVRRT_0.framework/Versions/5/LibOVRRT_0

Couldn't open /Users/#####/Development/Projects/#####/Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin,
error: dlopen(/Users/#####/Development/Projects/#####/Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin, 2):
Symbol not found: __dyld_get_all_image_infos
Referenced from: /Users/#####/Library/Frameworks/LibOVRRT_0.framework/Versions/5/LibOVRRT_0
Expected in: /usr/lib/libSystem.B.dylib
in /Users/#####/Library/Frameworks/LibOVRRT_0.framework/Versions/5/LibOVRRT_0

More info posted in this thread from someone else. https://forum.unity.com/threads/couldnt-open-macos-ovrplugin-in-a-blank-project.498378/
    This topic has been closed for replies.

    18 replies

    Up and Coming
    December 24, 2017
    @imperativity : If you could tell the developers of the ovrplugin to find "get_all_image_infos" in their code and to fix the issue. I shouldn't take them more 1 hour to fix the problem and test the solution.
    This will help so many people...
    March 7, 2018
    @imperativity I just want to make sure I understand the issue correctly since I'm currently trying to develop a GearVR app on Mac. I cannot run the app in the editor or on my Note 5 - should I switch to developing on a PC?

    My issue is the same as @delphinius81: I see missing DLLs in the editor and on my Android build.
    Inspiring
    March 7, 2018
    Yup. You even cannot do gearvr only development on a mac. Everything requires a PC now, including building apks. Your only option to continue development on a mac is to downgrade to Sierra (or just never update to High Sierra).
    New Participant
    March 29, 2018
    Dear Oculus,
    Could you please fix this feature? I use the DK2 professional on the film set in combination with the Nokia OZO.
    Currently, I can not have a live view in the HMD due to the missing update from your side. 

    I've got one Mac Pro for studio use, that is still alright. But two Mac Pro's are updated to High Sierra, and it are the laptops that are now of no use on the film set. So with filming in the field, I have a serious problem. 
    Participant
    May 16, 2018
    Hello Oculus. I still on Oculus DK1, and was great using it to develop VR architecture project, until i upgrade from El Capitan to High Sierra. Then i got the same error message from this other users. So, i'm asking if you are still on ignoring us OSX Users, or if i will need to go back to El Capitan to use it again. Thank you!
    Participant
    May 16, 2018
    Thank you for the fast response. So i will try this beta version, because i was using the previous non beta one (5.0.1 too). If it won't work too, i will go back to El Capitan for now. There it still work. I know my DK1 is super old, but i hope that it is not ignored when Oculus resolve to come back their eyes to us OSX users. Thank you again.
    Participant
    August 13, 2018
    Almost one year later and we still have no support. Seems like the better solution is to install Windows 10 on our Apple computers to develop to Oculus devices, because this is officially supported by Apple's Boot Camp and works great
    Participant
    September 11, 2018
    Holy crap really?! Does this effect Oculus Go?
    owlboy.com