Did any of the updates in the last 4 months reduce the available RAM for games?
So for the past month, my players have been reporting steadily more and more crashes when loading (addressable) levels, especially on Quest 2. And now I'm getting them too. My levels are large, but even before I optimized them when they were double their current size, they still ran on Quest 2. I've reverted any changes I've made over the past few months, and it's still happening.
This makes me think it's the Quest software itself. Did any of the Quest updates over the last 4 months kill the total RAM available for apps? Or did the timeout constraint get lowered where the Quest will kill the app if loading takes too long?
Unity 2022.3.27, URP
Addressables 1.20.5
