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Participant
June 14, 2013

Different geometry rendered to each eye

Is it possible to have 2 pieces of geometry in Unity, and have each one only viewable from a single eye?
I do not have a rift to test, but am looking at ways to use one billboard for each eye, each with offset pre-rendered image that would represent a single 3D object when viewed through the rift.
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    31 replies

    Inspiring
    December 29, 2015
    "scottsquires" wrote:
    Using 5.2 I've just duplicated the main camera. Named one left camera and other right camera.
    Set Left and Right Target Eye in Camera inspector to match.
    Then add Left and Right layers.
    Then set Culling to match in Camera inspector of each camera.
    That's all you need to do if you aren't using the Oculus Utilities. Cybereality's steps apply to apps that do use the Utils.