Different lighting and textures on the quest vs playmode
hey,
I am new in unity and made my first steps.
Now i am wondering why the lighting and textures from my scene looking different between what i see in the playmode in unity vs when i run it on the quest.
All Walls, Floor and Roof is set to "static" to create a baked lightmap.
From Unity Playmode
On the Quest
Thats my only light source
My Lighting Rendering Settings
Scene Overview
I am new in unity and made my first steps.
Now i am wondering why the lighting and textures from my scene looking different between what i see in the playmode in unity vs when i run it on the quest.
All Walls, Floor and Roof is set to "static" to create a baked lightmap.
From Unity Playmode
On the Quest
Thats my only light source
My Lighting Rendering Settings
Scene Overview
