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Participant
September 1, 2014

Direct to Rift + Different View on Display?

Is there a way in Unity to both draw directly to the rift, but then draw from a different camera onto your display window?

It would be nice for other people to see what the user is viewing, but without the barrel distortion. I can get it to clone what they see via checking the Mirror To Display option in the OVRCameraController component, but I would like a whole other camera to render to it.

The logic for this is buried in the Oculus Plugin dll so no luck there.
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    Up and Coming
    September 3, 2014