Direct to Rift + Different View on Display?
Is there a way in Unity to both draw directly to the rift, but then draw from a different camera onto your display window?
It would be nice for other people to see what the user is viewing, but without the barrel distortion. I can get it to clone what they see via checking the Mirror To Display option in the OVRCameraController component, but I would like a whole other camera to render to it.
The logic for this is buried in the Oculus Plugin dll so no luck there.
It would be nice for other people to see what the user is viewing, but without the barrel distortion. I can get it to clone what they see via checking the Mirror To Display option in the OVRCameraController component, but I would like a whole other camera to render to it.
The logic for this is buried in the Oculus Plugin dll so no luck there.
