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February 26, 2015

DirectToRift not created

Hello,

I have build a simple world in Unity but the DirectToRift.exe is not created. I have read that the DirectToRift.exe should be created automatically during the build process.

I have checked to see if the OculusUnityPatcher_32 and OculusUnityPatcher_64 are in the \Assets\OVR\Editor folder as i read that sometimes they are missing. They are present.

I have checked to see if the 'Optimise builds for Rift' is ticked under Edit->Oculus VR. It is.

I am using Unity Pro.

Any help would be appreciated.

-Ben
    This topic has been closed for replies.

    2 replies

    Up and Coming
    February 26, 2015
    I would try re-importing the OVR SDK, it should work out of the box with no need to configure anything. What version of Unity are you running?
    [Obsolete] Oculus Service Manager - https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=11395 [Unofficial] VR Game Manager - viewtopic.php?f=26&t=12754
    Inspiring
    February 26, 2015
    It's probably your anti-virus or firewall blocking the file.
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