disable "call in pre-render" in sdk 4?
Currently developing the video player Whirligig
I had a problem in the previous version of the sdk in unity that would cause a lag on the left eye. Disabling call in pre-render in the oculus setting on the prefab would fix this. Now I've installing the new version disabling this option is no longer available. Is there a way to disable it or fix the issue.
Bad practice attaching menus to the CameraRight?
This is one way I've glued menus to the face. Again with call pre render on, the left eye would have lag and the menu on the left eye would jitter, off fixed the problem once again. Is it bad practice to attach stuff to the CameraRight and if so what is the best way to glue to the face?
Any help would be appreciated.
Phil
I had a problem in the previous version of the sdk in unity that would cause a lag on the left eye. Disabling call in pre-render in the oculus setting on the prefab would fix this. Now I've installing the new version disabling this option is no longer available. Is there a way to disable it or fix the issue.
Bad practice attaching menus to the CameraRight?
This is one way I've glued menus to the face. Again with call pre render on, the left eye would have lag and the menu on the left eye would jitter, off fixed the problem once again. Is it bad practice to attach stuff to the CameraRight and if so what is the best way to glue to the face?
Any help would be appreciated.
Phil
