Disable the built in pausing of SDK .4?
Anyone know how to disable the built in pausing of the sdk .4? For example, if you don't have a pause menu and hit escape, it freezes the game anyway and gives you mouse control. Unfortunately, like most games, I use escape for my in game pause menu, and the sdk is overtaking my menu and not allowing it to show when built to a stand alone. I'm sure it's just a simple option, but I'd still like to know if anyone else knows it already. (I'm at work and only worked with it for literally 3-5 minutes to make sure it was integrated. I also don't have my dk2, so I can't just look around to see if it's floating somewhere out of view. It does work right inside of the editor though, so it's odd.)
